Ultimate Stuntman 02
Hey, it’s been a wile that I’m trying to make a decent stuntman 02 piece… this time at least I’m pleased with the results
Perhaps one day I’ll make it good…
Hey, it’s been a wile that I’m trying to make a decent stuntman 02 piece… this time at least I’m pleased with the results
Perhaps one day I’ll make it good…
Hey, I’ve decided to give a try on the romance topic.
After about 12 hours of work I’ve accomplished this:
Hey, wile waiting for “Resilience Satelle” trailer sound works, I’ve made a conceptual drawing of character LIN from my feature lenght story “Momento Renzo“.
It was sketched and shaded on Mypaint, painted and composited on Gimp and color corrected on Blender. Comments are always very appreciated
Mike Pan put together an awesome demo reel for this year siggraph and Resilience Satelle character “Shar” was included
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Hi,
By request of some folks at blender-pt.com I made a speed modeling video of an “Cactuar”, a character from FINAL FANTASY 6 video game by former Squaresoft, now Square-Enix company.
On this video you can easily see the importance of having a good topology and how to fix it from a lousy one, all under one hour. It was speedup for entertainment convenience. Only for didactic purposes.
Download .Blend(2.57)
Alternate download
This work (“Cactuar by rogper”, by Rogério Perdiz) is free of known copyright restrictions.
A small compositing exercise that I made today. It was intended to study how much things you need to add on an image to make it look and feel right. Too less just doesn’t seem to cut it and too much tends to be too much distracting. I think this is more or less ok… fell free to correct me if you disagree
Yes! He is back!
Two times more epic in two times more resolution and with a smile.
Stuntman 02 Two.
This Episode was brought to you by “Resilience Satelle the graphic poem” rendering times and directly from blender game engine. Ground texture is from CGTextures.
WARNING this is merely a creativity exercise:
GAME CAPSULE is a open video-game console project.
The name comes from the Portuguese “Consola Aberta Portuguesa de Simples Uso e Livre Emérito” which translates to something close to “Portuguese open console of simple use and free emeritus” which is the same thing to say, it’s a powerful open platform with simple coding, so if you want to make good games just get busy, it all depends of you.
Specs:
Games on USB 3.0 Flash Cartridges (a.k.a. “game capsules” with support for 4 connected simultaneously and no loading times);
8 Gb Ram;
GPU NVIDIA;
16 Gb FLASH hard drive;
Wireless both way communication (wi-fi and Bluetooth);
A Silent cooling system (no fans);
All under LINUX
Project Topsecret was a Acclaim project intended to be the very first 100% community developed video game.
Don’t tell me you didn’t heard anything about it!? …That’s perfectly natural because it failed and was definitely terminated on September 2009.
Anyway, here it is all I’ve done, fell free to use it as you wish… it’s also yours now. It’s free of any known restrictions.
The file contains a “Niby” mount, a rider with two customs and a unfinished Anterra girl.

This work (Game characters, by Rogério Perdiz) is free of known copyright restrictions.
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