On May 12, 2017 one of my 2D paints was cover of the Ezine Steampunk. Kind of old news, but still news that worth to keep track of 🙂 Inside there is also a complete interview, were I answer some of the editor questions, featuring some pictures of my workplace and the other paintings I made in the past.
A few months back I went to the Superior Engineering Institute of Coimbra (Portugal), Invited by the PROBlender folks ( http://problender.pt/ ) to talk about being a Blender Professional wile showing some of my works made to other companies. The video was recently lunched to public (no English subtitles doe, sorry). You may also see the other talks here: http://forum.blender-pt.com/viewtopic.php?pid=4677#p4677
Inspired by the Conan films and Golden Axe video games I decided to give a try to the Sword and Sorcery theme.
I think I’m finally getting somewhere. My main focus was to keep everything clear and easy to read. To make it so I gave distinct colors for all the directions. Left comes yellow, right comes purple, top blue and bottom dark gray. Also the images gains saturation from background to foreground. In top of all that the perspective (a bit forced I know) reinforces the dept.
I’ve also tried to make distinct characters, with distinct colors so, the man barbarian is yellow, the cat is wine/grey, the wolf girl is pink and the dwarf girl is red/grey. I guess the cat and the dwarf are a bit similar chromatic wise, but I was afraid to break the overhaul mood.
During the free times, on the last 3 months I’ve been making something epic (by my standard that is ). It’s intended for the Ezine nº2 – Science Fiction arranged by the Desenhos, inks e rabiscos community, that will be released sometime soon.
So, I’ve tried to make an illustration of a time/space Sheriff, the person responsible to maintain the law and order in the continuum universal… humm… thing. Maximo is just one of those persons, he’s the man that prevents life to collapse by jumping trough space and time to capture bad guys. Using his special chronometer he can breach space and time and use that in his advantage to place himself in the hot spots.
I received heavy critics on the readability of my previous Illustrations, mainly on the lack of depth and exaggerated overhaul saturation and detail. On this one I’ve tried to address those issues… but doing it so I’ve just seem to have created new ones 🙂
Time and patience is the most efficient brush to paint something like this. Is no longer about if you can do it, it’s more how much time you can take until you quit on doing it.
Button line I liked the end result, surely has margin for improving, but I guess that is a good thing. I would like to thank my wife (Rute Perdiz) for all the critics, ideas and support and which without I probably wouldn’t had done it.
Stuntman02 returns and this time in Real lighting conditions (cycles renderer) and with p.o.v. sports camera attached
Stuntman02 the Virtual Stuntman.
Although he doesn’t feel pain all the stunts have at least a slight probability of survival.
Stuntman02 loves his job and faces every job with a smile… but can he have a dark side?
I’ve made a HQ model of a girl, intended for the blender game engine and it’s now available on blendswap.
Her name is Illumina Pureheart and was made according the high standard specifications of the AAA game industry.
I’ve featured on her my 12 years of blender expertise and my 4 years of field work. Although you may consider she displays a somehow radical geometry in some areas, it were studied to give good results wile maintaining a low poly count.
It’s made of near 20000 triangles and 6 UV textures. Shading is fully controllable trough compositor nodes with individual balance and colour control for diverse channels such as diffuse and specular.
I’ve been re-designing the Resilience Satelle characters.
I hadn’t that very good drawing skills on the past, I still don’t, but they got better, so I decided to give it another shot.
What do you guys think? Better?
This was mostly done using Mypaint with a bit of help from Kryta.