I finally got Edition Number 2 of Momento Renzo released on Kindle. Momento Renzo is my action-adventure fiction story originally written in 2006, later raw released in 2013 (a very very rough version, really not worthy of a release), and now polished to perfection on this new second edition only available on Kindle.
Momento Renzo is intended to be an animation action-adventure movie and the release of this book is pretty much an attempt to get some financing to at least place the gears running.
Availability: The Digitial edition is already up and can be bought immediately. Soft-cover and Hard-cover versions will also be available in the future!
If you don’t have a kindle don’t worry because you can as comfortably read it on the cell phones apps:
These last 2.5 months I had the great pleasure to have worked, for the first time, on the post-production of an actual Hollywood Movie, Apollo 10 1/2: A Space Age Childhood.
All thanks to submarine.nl, a production company in Amsterdam that develops and produces feature films, documentaries, animation and transmedia.
From my point of view I’ve been giving a hand on their Layout department, tackling awesome challenges, and making new friends!
I was mostly responsible for setting up several technicalities (determining the position of the virtual camera, considering a shot’s framing, composition, camera angle, camera path and movement, the rough lighting of each scene, etc), intended to preview the final look of a shot and ensure that all the future departments had a good work basis, to bring the final vision to life while maintaining visual and emotional consistency through all the scenes.
It was a great ride that I will remember! Thank you friends!
This started has just any other Demo reel should start. I’ve gathered a few 3D models, made for several clients (used with permission), and I was about to show them in turntables and smooth transitions… but then something went terribly wrong!!!
Not sure how this happened exactly, but I got the idea of making a .gif/.webp of the models all together in a cinematic Teaser type of scene. This probably was already a bad decision by it own, but I managed to accomplish even a worse one.
This was all animated and rendered at 14 fps, more than enough for a .gif, but then I felt that I should add sound to it, so it ended, as you can easily see, in a video…
… as such, now it’s not a Demo Reel, it’s not a GIF, and it’s not a video.
Anyway, this was all made in Blender 3D, rendered in Eevee and took 6 weeks to film.
Long long time ago, before the time it self was invented (well, not that long, but I like cinematic intros and this company deserves no less) I was spending all my days playing with Blender, then, one day, Aeon Virtual, the pioneers of high quality software for interactive real estate presentations , has born and I started working with Blender 🙂
Yup, they were my very first paid job! Back then pretty much no one was working like them. By that time most real estate presentations were exclusively video… and I remember the quality of the video.
Aeon Virtual was presenting everything in real time, with high quality, fluidly and right in front of you!
I’ve been found at the Blenderartist.org forum, after replying to a job opportunity! Back then I was sharing all my work on an, eventually, very famous car of that community, the Opel GT by rogper.
Awesomely, since then, I’ve collaborated with them completing any task they need to bring to life. Ranging from main buildings, to background buildings, furniture, vehicles, scene assembly… well I ain’t lying much if I say that, by now, I’ve worked on everything, related with graphics creation, for Aeon Virtual.
For many years I had the pleasure to collaborate with DrowElfMorwen’s to help to bring her impressive visions, mostly inspired by James Cameron “Avatar” movie, to life.
I’ve worked in a bit of everything. From the most famous dragons to the smallest plant. Every single object needed to have pretty much the same detail of the original ones, but I had to accomplish this without the high quality references the original artists had 🙂
… So, many many pictures, many movie re-runs and many adjustments later, all of DEM’s ideas started to came to life. This creature, the Sagittaria, will only appear on future movies.
I not only worked on the animals but also on the plants. I really lost track of the number of plants I’ve created so far, but I’m positive that we are in the 3 digits range 😛
One surprising coincidence, about me and DEM, is that we have in common the love for cetaceans. In between the Avatar world I also had the great pleasure to model for her a couple of species of dolphins and killer whales.
There are countless scenes/renderings, that she beautifully made and that truly bring the models I made to Life, so stop wasting time here and go right to her gallery 🙂
Hello friends! It’s with great pleasure that I share with you the final results of many hundreds of days of my life, working as 3D modeller, for the creators of this brand new window to the past! I’ve modelled many objects for many of these tours, so If you fancy History, archaeology and you would enjoy to see monuments of old times, brought back digitally to all their glory, wait no longer and jump to action 🙂 You’ll enjoy, all of this was made with Love!
Hello friends! Hope you guys are having great times! 🙂
It’s rare I have the opportunity to showcase work I do on a daily basis for clients. NDAs, politics, work ethics and many other factors usually require that everything I make must remain confidential. But this isn’t one of those scenarios!
This work was a collaboration between myself and Cosmix Limited. It was a software development for a science museum in England with the purpose of providing visitors with an Augmented Reality personal tour guide.
I was responsible for the character modeling, texturing and body animations; all made in Blender. I also devised the optimal way to match what we had in Blender to what we were seeing in Unity game engine.
Cosmix Limited was responsible for all the Unity game engine work, animation references, facial animations and voice acting.
Hope someday I can show you a bit more of my hidden works.
On May 12, 2017 one of my 2D paints was cover of the Ezine Steampunk. Kind of old news, but still news that worth to keep track of 🙂 Inside there is also a complete interview, were I answer some of the editor questions, featuring some pictures of my workplace and the other paintings I made in the past.