I’ve made a HQ model of a girl, intended for the blender game engine and it’s now available on blendswap.
Her name is Illumina Pureheart and was made according the high standard specifications of the AAA game industry.
I’ve featured on her my 12 years of blender expertise and my 4 years of field work. Although you may consider she displays a somehow radical geometry in some areas, it were studied to give good results wile maintaining a low poly count.
It’s made of near 20000 triangles and 6 UV textures. Shading is fully controllable trough compositor nodes with individual balance and colour control for diverse channels such as diffuse and specular.